Meowfy

I tried figuring out a fix for this myself, although having 0 knowledge on Lua and extremely little experience with any kind of coding, it's a little tough.

I thought it would be as easy as replacing "_ilevelcb" with whatever replaces it in the new Shadowlands API, but either I can't find the replacement or it's more complicated than I'm understanding.

I'm seriously considering picking up Lua just to fix this addon for SL. Its function is so simple but so necessary to me, and no other addons really do what oGear does for me.

Edit: Here's my BugSack output. It's a little different from Zeta's, I'm guessing because I'm on 0.2.5

2x ogear\ogear-0.2.5.lua:926: attempt to index field '_ilevelcb' (a nil value)
[string "@ogear\ogear-0.2.5.lua"]:926: in function `paperdoll_clear'
[string "@ogear\ogear-0.2.5.lua"]:257: in function `?'
[string "@ogear\ogear-0.2.5.lua"]:231: in function <ogear\ogear.lua:228>
[string "=[C]"]: in function `TargetUnit'
[string "@FrameXML\SecureTemplates.lua"]:496: in function `handler'
[string "@FrameXML\SecureTemplates.lua"]:654: in function `SecureActionButton_OnClick'
[string "@FrameXML\SecureTemplates.lua"]:694: in function <FrameXML\SecureTemplates.lua:686>

Locals:
frame = InspectFrame {
 0 = <userdata>
 TitleText = InspectFrameTitleText {
 }
 portrait = InspectFramePortrait {
 }
 SetBorder = <function> defined @SharedXML\PortraitFrame.lua:27
 layoutType = "PortraitFrameTemplate"
 SetPortraitShown = <function> defined @SharedXML\PortraitFrame.lua:52
 SetPortraitAtlasRaw = <function> defined @SharedXML\PortraitFrame.lua:44
 SetPortraitToUnit = <function> defined @SharedXML\PortraitFrame.lua:36
 SetPortraitTexCoord = <function> defined @SharedXML\PortraitFrame.lua:48
 SetPortraitTextureRaw = <function> defined @SharedXML\PortraitFrame.lua:40
 SetTitleFormatted = <function> defined @SharedXML\PortraitFrame.lua:64
 NineSlice = <unnamed> {
 }
 TopTileStreaks = <unnamed> {
 }
 TitleBg = <unnamed> {
 }
 SetPortraitToAsset = <function> defined @SharedXML\PortraitFrame.lua:32
 SetTitleMaxLinesAndHeight = <function> defined @SharedXML\PortraitFrame.lua:68
 SetTitleColor = <function> defined @SharedXML\PortraitFrame.lua:56
 CloseButton = InspectFrameCloseButton {
 }
 selectedTab = 1
 numTabs = 4
 Inset = InspectFrameInset {
 }
 SetTitle = <function> defined @SharedXML\PortraitFrame.lua:60
 Bg = InspectFrameBg {
 }
}
i = nil
v = nil
j = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '_ilevelcb' (a nil value)"

 

Show ilvl bug with TipTac

I did a quick Google search and skimmed the results to find out that Oqueue has a known bug with the TipTac addon that affect the "Show ilvl" check box when inspecting other players. It simply displays a 0.

I use a UI called Mayron UI Gen 3, and it uses TipTac. I was wondering, is there anyway around this bug? I couldn't find any solutions online. Thanks in advance.

Meowfy