When I inspect someone else, all item level show up as xxx and this is my error. I've tried reloading and it does this every time.
Message: Interface\AddOns\oqueue\oqueue.lua:22873: attempt to index field '?' (a boolean value)
Time: 03/10/14 06:40:22
Count: 2
Stack: Interface\AddOns\oqueue\oqueue.lua:22873: in function `paperdoll_clear'
Interface\AddOns\oqueue\oqueue.lua:22396: in function `?'
Interface\AddOns\oqueue\oqueue.lua:21253: in function <Interface\AddOns\oqueue\oqueue.lua:21250>
Locals: frame = InspectFrame {
0 = <userdata>
TitleText = InspectFrameTitleText {
}
portrait = InspectFramePortrait {
}
TopTileStreaks = InspectFrameTopTileStreaks {
}
leftBorderBar = InspectFrameLeftBorder {
}
unit = "target"
_ilevelcb = oq_check {
}
topBorderBar = InspectFrameTopBorder {
}
selectedTab = 1
numTabs = 4
CloseButton = InspectFrameCloseButton {
}
topLeftCorner = InspectFrameTopLeftCorner {
}
Inset = InspectFrameInset {
}
portraitFrame = InspectFramePortraitFrame {
}
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = oqgems {
}
2 = oqgems {
}
3 = oqgems {
}
5 = oqgems {
}
6 = oqgems {
}
7 = oqgems {
}
8 = oqgems {
}
9 = oqgems {
}
10 = oqgems {
}
11 = oqgems {
}
12 = oqgems {
}
13 = oqgems {
}
14 = oqgems {
}
15 = oqgems {
}
16 = oqgems {
}
17 = oqgems {
}
}
(for control) = 2
i = 2
v = oqgems {
0 = <userdata>
gem = <table> {
}
ilevel = <unnamed> {
}
_slot = 2
is_left = true
}
(for index) = 1
(for limit) = 3
(for step) = 1
j = 1
(*temporary) = true
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a boolean value)"
Hope this helps to fix some problems, Tiny.
-Merdeath of Quel'dorei
Message: Interface\AddOns\oqueue\oqueue.lua:22873: attempt to index field '?' (a boolean value)
Time: 03/10/14 06:40:22
Count: 2
Stack: Interface\AddOns\oqueue\oqueue.lua:22873: in function `paperdoll_clear'
Interface\AddOns\oqueue\oqueue.lua:22396: in function `?'
Interface\AddOns\oqueue\oqueue.lua:21253: in function <Interface\AddOns\oqueue\oqueue.lua:21250>
Locals: frame = InspectFrame {
0 = <userdata>
TitleText = InspectFrameTitleText {
}
portrait = InspectFramePortrait {
}
TopTileStreaks = InspectFrameTopTileStreaks {
}
leftBorderBar = InspectFrameLeftBorder {
}
unit = "target"
_ilevelcb = oq_check {
}
topBorderBar = InspectFrameTopBorder {
}
selectedTab = 1
numTabs = 4
CloseButton = InspectFrameCloseButton {
}
topLeftCorner = InspectFrameTopLeftCorner {
}
Inset = InspectFrameInset {
}
portraitFrame = InspectFramePortraitFrame {
}
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = oqgems {
}
2 = oqgems {
}
3 = oqgems {
}
5 = oqgems {
}
6 = oqgems {
}
7 = oqgems {
}
8 = oqgems {
}
9 = oqgems {
}
10 = oqgems {
}
11 = oqgems {
}
12 = oqgems {
}
13 = oqgems {
}
14 = oqgems {
}
15 = oqgems {
}
16 = oqgems {
}
17 = oqgems {
}
}
(for control) = 2
i = 2
v = oqgems {
0 = <userdata>
gem = <table> {
}
ilevel = <unnamed> {
}
_slot = 2
is_left = true
}
(for index) = 1
(for limit) = 3
(for step) = 1
j = 1
(*temporary) = true
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a boolean value)"
Hope this helps to fix some problems, Tiny.
-Merdeath of Quel'dorei